idfdz

The Art History of Technology: Translucent things, bad special effects, machine art, miniature everything, games, comics.

Greg Borenstein. Researcher at MIT Media Lab, Playful Systems.

Cheating: Gaining Advantage in Videogames by Mia Consalvo
Logic in Games by Johan van Benthem

Logic in Games by Johan van Benthem

Games and Mathematics: Subtle Connections by David Wells

The Venus Project (by Kiwibirdman1701)

Compelling vs Compulsive Games: Threes, Super Hexagon, and The Replay Urge

playedgame:

Like their coin-op arcade ancestors, today’s casual mobile games live or die on their ability to create The Replay Urge: that itch you get to play again immediately at the end of each round. The Urge consists of complex emotional components: the frustration of failure, the drive towards…

This is something I wrote about Threes.

Science fiction can, and should, be about reimagining social possibilities, not just blowing shit up in space; however, if you can reimagine social possibilities while blowing shit up in space, I am all for that.

lolmythesis:

Anthropology, University of Pennsylvania

gabalut:

The Good the Bad and the Ugly
Little bit of fanart for one of my favorite movies
Print

gabalut:

The Good the Bad and the Ugly

Little bit of fanart for one of my favorite movies

Print

70sscifiart:

Ed Emshwiller

70sscifiart:

Ed Emshwiller