Been playing around with making quick two-panel comics out of things from my sketchbook. Trying to find a basic kernel of juxtaposition or twist of meaning. Never have a plan for which drawings I’ll combine or what the captions will be when I draw them.
Folk horror blog The Ghost in the Machine includes a category called The Most Dangerous Game which catalogues “games which you really shouldn’t play”. These take the form of detailed instructions for activities that are partway between games and rituals that circulate through folk culture. One…
"Kosho is a game or martial art conceived by Patrick McGoohan for the highly admired 1967 television series The Prisoner. The game of Kosho is played on two trampolines set on either side of a four-foot-by-eight-foot tank of water and bordered on two sides by a wall with an angled ledge and hand-rail. Two helmeted opponents each wear a boxing glove on their left hand and a lighter padded glove on their right, and while moving freely in three dimensions attempt to knock, push or throw each other into the tank.”
"The technology uses a series of small, plastic chips that have tiny artificial channels, vessels and flexible membranes built into them and lined with human cells so they can effectively mimic the functions of a number of human organs such as a lung, gut, liver and kidney"
Saw a scientist who works on the heart component of this project speak at MIT last year. It’s intriguing stuff.